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Each of the Burning Man-approved apps seems

Posted: Sun Feb 02, 2025 5:18 am
by zakiyatasnim
As you travel west, you gradually move away from your normal life and into a context that is radically different from it,” Cook explains in a nine-minute video introducing the platform.

Many of the apps are based on the idea of ​​how spatial interfaces can expand social context and make it easier to meet new people. Build-a-Burn takes the idea of ​​a stylized 2D interface for video chat. Its users can navigate a grayscale map of Black Rock City as little stick figures. As participants approach each other or different camps, chat rooms venezuela number data open up where strangers can chat with each other.

While Build-a-Burn and SparkleVerse rely more on video chat, other apps create immersive 3D landscapes that are true to the scale of the event to convey the festival atmosphere. With the exception of Burn2, which is entirely hosted on the Second Life platform, most of the 3D-focused apps use virtual reality technologies. These projects include The Infinite Playa , The Bridge Experience , MysticVerse , BRCvr (which connects to Microsoft's AltspaceVR platform), and Multiverse . Each of the VR apps is available for both mobile and desktop.

Multiverse creator Faryar Ghazanfari, who runs an AR startup and previously worked on Tesla’s legal team, says his motivation for creating the app was quite selfish—he felt “very sad” after the cancellation of an in-person event and decided to build a place where he could reconnect with his campmates. Ghazanfari feels a responsibility to design the environment for other participants and aims to capture the full diversity of the event. Compared to other apps, Multiverse focuses primarily on creating a photorealistic, 3D playground with the ability to zoom in.

"For members of this community, Burning Man is much more than just a music festival or an art venue. It is a social experiment in creating community through collective efforts," says Ghazanfari.

to have its own take on this, which is perhaps the most serious problem with translating the festival online. Platform creators hope to bring elements of the physical event to their virtual spaces, realizing that trying to compete with last year’s memories of attendees is unwise. It’s a problem that dozens of VR startups have faced in the past few years.