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How to apply gamification to improve student employability?

Posted: Mon Jan 06, 2025 8:51 am
by ayeshshiddika11
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Written by Zulay Montero Maldonado
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Gamification is a technique that allows learning processes to be improved and optimized, transferring the mechanics of traditional games to an educational or professional environment . The aim is to make teaching more dynamic and to be applied in a much more effective way.

Trainers who have combined both types of education, face-to-face and online, know that both have advantages and disadvantages. The traditional format offers the possibility of interacting with students, asking them questions and inviting them to participate. But it requires a face-to-face presence that can be affected by external elements. The digital alternative is very beneficial and can help to take training plans anywhere in the world simply by having the necessary electronic elements.



Man studying at home during online courses



But is online learning really that simple and singapore phone data magical? Although experience has shown that it is a very useful option, it faces some drawbacks, such as the lack of interaction on the part of students, which can lead to frustration among teachers. The ease of connecting from any location and device has the disadvantage that students join a certain class simply to record their attendance, but without ensuring that the teacher is paying attention.

Main weaknesses affecting online training students
Difficulty connecting with other students and establishing synergies .

If there is no group work , aspects of collaboration between different profiles are not worked on.

Individualism encourages competition and not cooperation.